Learning with Augmented Reality

For my third Toolkit challenge, for my “Universal Designs for Learning” grad class, I wanted to discuss a relatively new technology tool for use in the classroom called Augmented Reality. Please also see my previous Toolkit blog posts on Living a Responsive Curriculum & Learning to “Leave” the Classroom: Differentiating Programming. This tool has many potential benefits for removing barriers for learners when utilized within the pedagogical framework of UDL. The Centre for Applied Special Technology (CAST) argues we need to provide Multiple Means of Representation, Multiple Means of Expression and Multiple Means of Engagement to better meet the diverse needs of the learners.

What is Augmented Reality?

In basic terms, AR layers computer information over real life perception. Mashable (2014) defines Augmented reality as “a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.” As a result, the technology functions by enhancing one’s current perception of reality. One particular free AR app, called Aurasma, works by using the camera on mobile devices to capture an image that is “triggered” and shares interactive content. For example, a learner draws a picture on paper. He or she then takes a photo of the drawing on a device to create a “trigger”. Then a video, audio recording, graphic, GPS location etc. is linked to the “trigger”. Later, when the drawing is scanned, the device or another device if shared on a channel, recognizes the “trigger” and then plays the connected song, video, graphic etc.

Augmented Reality- Explained by Common Craft (Illustrated youtube video).

Matt Mills: Image recognition augmented reality. Ted Talk on AR.


Providing Multiple Means of Representation

CAST (2011) states “learners differ in the ways that they perceive and comprehend information that is presented to them.” Also, David Rose & Bridget Dalton (2009) argue we should “present text in individualized ways to reduce the barriers that might interfere with learning to comprehend”(p.80). Therefore, Educators need to help provide an array of options for accessing information such as videos, audio stories, images, songs etc. Augmented Reality can assist in providing multiple means of representation. No longer must knowledge be accessed by printed text alone. Here are a few examples:

1) Deaf and Hard of Hearing (DHH) Sign Language: Using AR, flashcards of vocabulary words can contain a video overlay that explains a word/concept/task in Sign Language (representation).

2) Offers auditory alternatives. Learners can access videos, sound clips, and other information connected to a “trigger”. An example: an image on the wall plays a recording of a pronunciation of a word or a video explanation. A piece of paper can explain a mini-lesson. An educator does not always have to be around to help a learner for any surface potentially can speak to a learner. Words of encouragement can be embedded also.

3) English Language Learners: AR can provide overlays over word walls or images which speak or show images of words to learners in their familiar language. Thus, increasing personal understanding  by removing language barriers.

4) Learners own Pace. If one were to use a flipped classroom or pre-recorded teacher/learner instructions for a lesson, a learner could complete challenges or tasks at their own pace. Instead of every learner sitting and watching a lecture at the same time, a lecture could be pre-recorded and then when/if needed scanned by a learner. They could fast forward, pause or start again or skip if they already know the content/task. For example, for a science lab, directions could be scanned on labels to remind learners of concepts or purposes of a tool. If a learner needs more time to complete a lab they can take their time. Thus, fostering learning at your own pace environments.

5) Customizes displays of information. Learners can zoom in on images, view a math equation in 3D, pause a track/video, listen to audio, share a link, increase font size….

6) Experiential: Connect to the community and world. Viewing art images in a book is never the same as walking the halls of an art gallery of watching an artist create in action. And often, taking an entire class to another country or another city may simply be unfeasible. Check out this video on teacher Andrew Vanden Heuvel who explores parts of the world teaching physics online and takes learners on virtual field trips around the world. (Although Google Glass is being pulled from the shelves temporarily, this form of AR technology may provide more uses for removing barriers for people unable to physically attend a location in the world).

7) Provide access to information/communication for people with physical disabilities. See this video about Alex Blaszczuk, a young girl who can not use her hands and Google Glass helps her take pictures, find information and connect with others through voice activation.

8) Visually Imparied. One system being developed, called NAVIG (Navigation Assisted by artificial Vision and GNSS), is a wearable device to help ease navigation in the community. The device, much like a smart phone AR app, can recognize and locate objects as a person walks around. Providing help with navigation and connecting people to the surroundings using auditory communication. (Please see article “NAVIG: augmented reality guidance system for the visually impaired“, Virtual RealityPublished by Springer-Verlag London: 2012.)

Learners can create! Multiple Means of Action & Expression

Creating in the hands of learners. A learner can create a video or voice recording of their learnings, questions or comments and attach these clips to other items. For example, a child paints a mural. He/she then creates a “trigger” so when another classmate or an educator scans the created mural, their trigger plays perhaps a self reflection or a video sharing their creative process. This could potentially be used in countless ways when allowing student choice.

Risk Free Experimenting & Prototyping. With Google sketch up, a learner can design an idea to make in shop class, for example, a chair. They can then sketch their prototype and view the sketch in life size 3D, using AR to critique, alter and edit their idea before actually hand building the real thing in wood. This may help some learners visualize their ideas before fruition and also help with confidence by allowing students to be creative, take risks, and make mistakes without consequences (Thornton & Ernst, & Clarke, pg.20).

Learning can take place anywhere & Incorporate physical movement. AR does not mean sitting at a desk being complacent. Scavenger hunts are one idea. Create, or better yet have your learners create, scavenger hunts around your school and playgrounds locating and solving “triggers” or “QR” codes. Learners can run or walk around figuring out the hunt, solving questions, finding information for any subject. What a great way for learners to create interactive demonstrations of learnings for their peers. Further, students could use their mobile phones for learning while exploring their own communities, essentially learning can take place anywhere, and not always within the confines of school walls.

Multiple Means of Engagement

Reflection/Meta-Cogntition. With today’s technology, there is no excuse to not allow a learner the opportunity to reflect, assess, and provide feedback on their own learning. I had a student create a beautiful diorama which she put so much effort into where she then created a “trigger” on a 3D clay character. The trigger opened a video of her explaining her choices in representing images, where she felt she was successful and areas she felt she could improve upon. If a learner is strong verbally…let them voice record! If a learner is strong in drawing…let them illustrate their ideas! The possibilities are endless if we focus on learner strengths and provide choice. Further, by connecting subjects in a cross-curricular manner we can help foster more meaningful connections to the learner.

What if aliens crash landed at your school!? Rebecca Mitchell and Dennis DeBay (2012) created a game called “Alien Contact”, focused on collaboration, problem-solving and AR. “After conducting 17 implementations, mostly at urban public middle schools in or around Boston, Massachusetts, USA, during the 2007–08 school year, [they] determined that AR increases academic engagement by tapping students’ interest in mobile devices, differentiates instruction by personalizing information or tasks for students, and creates situated learning experiences”. Mitchell & DeBay also argue AR simulations “engage students who are typically disengaged in mathematics classrooms, encourage collaboration, allow for differentiation of instruction, and stimulate authentic learning.” (pg.21).

The Possibilities are of integrating AR within educational pedagogy are truly endless. If any surface can essentially become a screen linking you to sounds, images, videos and information than an entire school environment can become interactive in so many layers. Yet most importantly, when used in partnership with UDL principles, Augmented Reality can foster new opportunities by removing potential barriers for learners to access information, share their understandings and increase and foster engagement in learning.

Now, “how” can I use AR within learning environments? Truly, the possibilities are ever expanding and being tested out in education around the world…so here are some sites if you are interested in exploring this technology in your own practice.

Aurasma   –  Layar    –   Two Guys and Some iPads   –   20 Examples from TeachThought   –   Kleinsperation


CAST. (2011). “Universal Design for Learning Guidelines – Version 2.0: Principle I. Provide Multiple Means of Representation. Wakefield, MA. Retrieved from http://www.udlcenter.org/aboutudl/udlguidelines/principle1

Martinez, Sylvia Libow & Stager, Gary. (2013). “Chapter 9: Shaping the Learning Environment. Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Torrance, California: Constructing Modern Knowledge Press.

Mitchell, Rebecca & DeBay, Dennis. (Sept/Oct, 2012). Get Real: Augmented Reality for the Classroom. Learning & Leading with Technology. ISTE (International Society for Technology in Education). pg.16-21.

Rose, David & Dalton, Bridget. (2009). “Learning to Read in the Digital Age. International Mind, Brain, and Education Society. Blackwell Publishing, Inc. Vol.3, No.2.

Thornton, Timothy, Ernst, Heremy V. & Clark,Aaron C. (2012, May/June). “Augmented Reality as a Visual and Spatial Learning Tool in Technology Education. Technology and Engineering Teacher. 18-21.

Wikipedia. “Augmented Reality”. Retrieved from http://en.wikipedia.org/wiki/Augmented_reality


Let go of titles?

What’s in a name? Why do we still use Mr., Mrs., and Ms. in Education?

Over the holiday break I started thinking about why educational institutions require learners to call their teachers Mrs., or Miss, or Mr. or Ms.? (or any other abbreviated title before a last name). What does this action mean and why do we require titles in school contexts, instead of our given first names? When I hang out with acquaintances, they call me Alison. Those close to me such as family members and friends call me Ali. I don’t expect them to address me as “Mrs. Turner” over a cup of coffee while sitting on my couch. Just as much as I am sure you don’t address your friends or circle of colleagues by Mr., or Mrs. or Miss. Why do we use such titles in Education today for learners to address educators?

Where did abbreviations of Mr. and Mrs. originate from in history? From what I could find, the word mister stems from the Latin word magister; meaning “master” or “teacher” then translated into Old English maegister or Old French maister or magis (more) which translates into master. The original use of the word is “more” to imply status of “more important”. Sometime in the 17th Century, the title Mistress shifted into Mrs. Often, people addressed those perceived socially higher than them as “Master” or “Mr.” (Or arguable were legally and unethically forced to address people this way.) This was based on social class systems as well as racial levels of social hierarchy. Yet, today we still use Mr. and Mrs. A concept worth thinking about.

Another area regarding acronyms I find interesting is why women are given titles based on marital status. Women are often addressed using Mrs., Miss, or Ms., yet men on the other hand are usually Mr. One could argue this relates back to the hierarchy of men being the ones in power of estates, people and the term “master”. Why don’t men state in their acronym if they are married or not? In today’s context, do we need to address someone based on marital status at all? Why does a learner need to know if a teacher is married or not? Does being married somehow change capabilities for educators? Does it define our identities? Another concept worth thinking about.

So what does the use of titles mean in the 21st Century context?

I’ve heard people state using titles is a sign of respect. I have to ask then, why do teachers not address learners with Mr. or Miss? Do we not owe learners respect equally in return? Learners are human beings deserving of our appreciation and entrusted in our care. If acronyms are an affirmation of respect, does this mean another human being calling me by my first name implies they don’t respect me? Hmm. How many learners in the history of Education have experienced moments of being disrespectful while at the same time calling their teacher Mr. or Mrs.? I don’t see titles as a magic badge of respect or a way to eliminate a negative behaviour. Respect is nurtured by relationship development. Respect should be expected as part of a school culture every single day from every single person.

If we are truly aiming for inclusive learning environments in Education with the belief of honouring and accepting every single human being for who they are, do we still need titles? What about gaining respect from learners through mutually earned relationship building and school culture? I feel an inclusive learning environment is attending to the needs, differences and talents of every single human being in our buildings, online and in any social interaction connected to school. Human variances should be celebrated, shared, respected, validated and accepted. I see inclusion as embracing all ethnicities, physical appearances, gender, race, religion, socio-economic backgrounds, family history, talents, struggles, and all the fantastically idiosyncratic uniqueness’s which make us human.

Are titles a tradition and we simply continue on never questioning the action? I know considering how addressing someone might seem minuscule in the spectrum of Educational ideas and I am not arguing everyone must immediately stop calling an instructor Mrs.D. or Mr.W. I am simply curious why we do some of the things we do without taking a moment to really reflect on the meaning or purpose. A learner wanting to engage in conversation with me by addressing me as Alison instead of Mrs. Turner…well, that is 100% all right with me. Alison is my name, after all.

What are your thoughts on titles in Education? Do we really need them anymore?